Gang Garrison 2
Genre(s): Action/Platform,
Casual/Retro
Rating: No third-party rating found.
Price: FREE
Link: http://ganggarrison.com/
Description:
Gang Garrison 2 is a freeware, open-source, indie video game “demake” of Valve Software’s Team Fortress 2. Inspired by the 3D graphics of Team Fortress 2, it takes place in a 2D, 8-bit environment, while retaining its online multiplayer gameplay.
[from ganggarrison.com]
Gang Garrison 2 presents the player with 9 unique classes to use in frenetic, cooperative multiplayer action in a stylish and unique 8-bit style. Battle with your friends or others you encounter online through a whole range of vibrant maps; TF2 maps reimagined in 2D as well as a multitude of maps with all sorts of different looks and settings, all of which have been dreamed up and constructed by members of our community. We’ve made a huge effort to provide simple, bugfree custom map support, so that anyone with a paint application can put together a map and test it themselves with our Garrison Builder utility. We also gladly encourage Gang Garrison modifications; many successful mods have been incorporated into the game as new features.
[end of description via ganggarrison.com]
Much like Team Fortress 2, Gang Garrison 2 has nine class types to choose from, each with their own benefits. While they aren’t as varied as the Team Fortress 2 classes (mostly due to a lack of different weapons), it feels perfectly fine. It forces teammates to rely more on one another, which is always a good thing in a game like this. See if you can figure out the Team Fortress 2 originals that they came from!
The Runner: As you can guess, this class runs really fast. His weapon is the scattergun, which disperses greatly over range. He can double-jump, making him the most agile of all the classes.
The Rocketman: A reasonably normal character, his explosives can damage things with a nice blast radious as well as launch them a long ways. He can do this to himself to jump to higher ground, although he is not as good at it as the Runner is.
The Firebug: A pyromaniac at heart, the Firebug is good for one thing and one thing only: setting people on fire when he is right next to them. He has no range at all and moderate agility and staying power. Best for ambushes and shock troopers.
The Detonator: Wielding a mine launcher, the Detonator excels at mobile explosives, traps, and midair detonations. Unfortunately, he’s a little more fragile than his counterpart Rocketman. His special ability is, quite obviously, the ability to detonate his mines anywhere.
The Overweight: The Overweight is the biggest and nastiest of the classes, with a powerful minigun and boatloads of health. Unfortunately, his minigun takes a while to spin up and he is abbhorently slow. This can make him easy pickings for the more mobile classes.
The Constructor: The Constructor’s weapon is relatively useless (being a weak shotgun), but he more than makes up for it with his ability to set up a sentry gun that will attack enemies anywhere he pleases. This requires no special resource, but he can’t heal the gun.
The Rifleman: The Rifleman can see the farthest out of all the classes, as he must snipe. This translates in-game as an ability to scroll roughly one full game screen in any direction/ His gun has the second-most powerful damage in the game (next to the backstab) but fires extremely slowly.
The Healer: The Healer is the one support class. They can alternate between healing a teammate with their gun or shooting syringes at an enemy. There is no invincibility here, but the gun does seem to heal faster than what you would expect.
The Infiltrator: The Infiltrator’s job is to cloak, run behind enemy lines, and sow havoc. They can cloak for any period of time, but any action will take them out of cloaking. The strongest attack they have is the backstab, which is an instant kill. However, when performing it, the Infiltrator remains stationary and becomes visible, making it a very risky proposition.
As you can see, the classes are different from their inspiration, but not greatly. The biggest change in features from the inspiration is the removal of critical shots. No more will you die to a critical rocket in a single shot! Instead, all players have the chance to exact revenge on an attacker.
Publisher: Faucet Software
Developer: Faucet Software
Release Date: September 7, 2008
Players: Multiplayer
ERSB: N/A. But probably T. Mild platform violence.