Yume Nikki

Genre(s): Adventure/Action Advenutre
RPG/Single Player RPG

3rd Party Rating: None found.

Price: Free

Link(s): http://www.theneitherworld.com/yumenikki/links.htm
English speakers will probably want to download the “flow version .10 English” version

OR

http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/YumeNikki?from=Main.YumeNikki

Description:
A strange and creepy game indeed. In Yumme Nikki (Japanese translation: Dream Diary), you play as a young girl as she succumbs to her terrifying nightmares. And, of course, tries to locate a bunch of different special powers which have pretty much no bearing on how the game plays out. Strange, warped, this is a work of psychedelic madness that’s worth experiencing.

Players begin the game as a female hikikomori named Madotsuki, at home in her apartment, the only area she can explore when awake. Though the apartment has a balcony, attempting to open the door to the outside world results in Madotsuki simply shaking her head. Her only means of entertainment are a television, which shows a simple testcard when interacted with, and a Famicom-style game console with the game “Nasu” (ナス, lit. eggplant), once described as “the most depressingly futile minigame ever made.” There is also a writing desk which the player can use to save data.

When Madotsuki sleeps she begins to dream, and the player is presented with a dream world which resembles the same room Madotsuki fell asleep in, with some minor differences. In this dream world the player is able to leave the room, which will lead to a zone of 12 doors, with each leading to a different world to explore. The environment behind each door is uniquely surreal in its own way. The plot and story of the game is for the user to navigate the main character’s dreams and to obtain 24 objects known as effects. “These effects cause all sorts of things to happen, from the pedestrian (acquiring a blanket for Madotsuki to wrap herself in), to the strange (transforming the protagonist into an oni), to the downright demented (the protagonist’s head turning into a large hand with an eye in its palm).” Once the player collects all 24 effects and deposits them as eggs in the nexus room, they gain access to the ending. Both natural and artificial backgrounds like a forest, mountainside, a colorful neon maze and a bizarre number world set a strange tone for the game. The player can attempt to interact with objects, although few will provide any response. The player can choose to wake from dreams at any time, by causing Madotsuki to pinch her cheek and awaken. This behavior ensures that the player has a way out of the dream world at all times.

The player can also level up and gain hit points by collecting effects, but this is merely an artifact of the game’s engine (the ability to edit what appears on the game menu did not appear until later versions of RPG Maker) and has no effect on gameplay. There is no way to actually die in a dream, though enemies do exist in the form of NPCs that teleport the player to inescapable areas. Most NPCs mean no harm to the player, though all but those particular enemy NPCs can be killed with the knife effect.

Publisher: Publisher, Inc.

Developer: Kikiyama

Release Date: 2004

Players: Single Player

ERSB: N/A

Sample Gameplay Video(s):

About Wade

I'm a PC Gamer and have always enjoyed being on the lookout for free and/or killer deals on AAA games. This is my passion and motivation for Cheapskategamer.com