Cube 2: Sauerbraten

Genre(s): Action/FPS

3rd Party Rating: None found.

Price: Free

Link(s): http://sauerbraten.org/
OR
http://sourceforge.net/projects/sauerbraten/

Description:
[via sauderbraten.org]
Cube 2: Sauerbraten is a free multiplayer/singleplayer first person shooter, built as a major redesign of the Cube FPS.

Much like the original Cube, the aim of this game is not necessarily to produce the most features & eye candy possible, but rather to allow map/geometry editing to be done dynamically in-game, to create fun gameplay and an elegant engine.
[end quote via sauderbraten.org]

The game started as a redesign of the original Cube game engine, and its first, developer-only, release was made on February 27, 2004. The latest release, dubbed the “Justice Edition”, debuted on July 19, 2010, adding two new player models, thirty new user-created maps, several new game modes, including Efficiency CTF, Efficiency Hold, Efficiency Protect, Hold, and InstaHold; a mini-map, clock, and crosshairs, among various other things.

The game currently has singleplayer and multiplayer. Multiplayer functionality is possible with LAN, local, and online play. The online play gets its server listings from a master server. Offered gameplay modes are Free-For-All (everyone for themselves, all weapons allowed), InstaGib (deathmatch, rifles only), Capture (where teams fight for control of points on the map, all weapons allowed), Capture the Flag (two teams fight to capture the other’s flag and return it to their base), Teamplay (defeat the other team’s players to score points for your team), Tactics (FFA, but players spawn with random equipment), Efficiency (FFA, but players spawn with all equipment) and Protect (teams try to touch each others’ flag). Insta, regenerative weapons (“regen”) or Teamplay versions of some of the game modes are available, as well as cooperative map editing, even online—one of Cube 2′s most interesting and popular features. There are also single player modes featuring both episodic gameplay and deathmatches on multiplayer maps with AI bots instead of human opponents.

Publisher: Wouter “Aardappel” van Oortmerssen, Lee “eihrul” Salzman, Mike “Gilt” Dysart, Robert “baby-rabbit” Pointon, Quinton “quin” Reeves

Developer: Wouter “Aardappel” van Oortmerssen, Lee “eihrul” Salzman, Mike “Gilt” Dysart, Robert “baby-rabbit” Pointon, Quinton “quin” Reeves

Release Date: May 6, 2004

Players: Single player, Multi-player

ERSB: N/A.

Sample Gameplay Video(s):



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