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	<title>Cheapskate Gamer &#124; Review and download FREE PC Games</title>
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		<title>I Wanna Be The Guy: Gaiden</title>
		<link>http://www.cheapskategamer.com/pc_action_games/i-wanna-be-the-guy-gaiden/</link>
		<comments>http://www.cheapskategamer.com/pc_action_games/i-wanna-be-the-guy-gaiden/#comments</comments>
		<pubDate>Mon, 20 May 2013 11:00:57 +0000</pubDate>
		<dc:creator>Wade</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Casual]]></category>
		<category><![CDATA[Platform]]></category>
		<category><![CDATA[Retro]]></category>
		<category><![CDATA[Cheapskate game]]></category>
		<category><![CDATA[cheapskate gamer]]></category>
		<category><![CDATA[free indie game]]></category>
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		<category><![CDATA[I Wanna Be The Guy: Gaiden]]></category>

		<guid isPermaLink="false">http://www.cheapskategamer.com/?p=1957</guid>
		<description><![CDATA[<em>I Wanna Be The Guy: Gaiden</em> is a FREE 2D retro platform game that loves to kill you often.]]></description>
				<content:encoded><![CDATA[<p><div style="float: right; margin: 0px 0px 10px 10px;"><script type="text/javascript"><!--
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<p><strong>Genre(s): </strong>Action/Platform,<br />
Casual/Retro</p>
<p><strong>3rd Party Rating: </strong>None found.</p>
<p><strong>Price: </strong>Free</p>
<p><strong>Link(s):</strong><a href="http://gamejolt.com/games/action/i-wanna-be-the-guy-gaiden/8598/" target="_blank"> http://gamejolt.com/games/action/i-wanna-be-the-guy-gaiden/8598/</a><div style="float: right; margin: 0px 0px 10px 10px;"><script type="text/javascript"><!--
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</script></div><strong>Description: </strong><br />
This is the sequel to <a href="http://kayin.pyoko.org/iwbtg/downloads.php" target="_blank"><em>I Wanna Be The Guy</em></a>. More of the same but this time around your character comes equiped with a grappling hook.</p>
<p><em>I Wanna Be The Guy: Gaiden</em> is a FREE 2D retro platform game that, like it&#8217;s predecessor, loves to kill you by throwing in traps and enemies that deliver death in ways that even a psychic wouldn&#8217;t see coming. It will dare you not to rage quit.  The R key gives an instant restart and you will use it often, trust me.</p>
<p>Maybe you can be the guy that can finish this game.</p>
<p><strong>Publisher: </strong>KayinWorks</p>
<p><strong>Developer: </strong>Michael &#8220;Kayin&#8221; O&#8217;Reilly</p>
<p><strong>Release Date: </strong>July 19, 2012</p>
<p><strong>Players: </strong>Single Player</p>
<p><strong>ERSB: </strong>N/A</p>
<p><strong>Sample Gameplay Video(s):</strong></p>
<p><iframe width="620" height="349" src="http://www.youtube.com/embed/_bPmCq9P45s?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
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		<title>Building an Arcade Emulation Cabinet Part Two: Hardware &amp; Contruction</title>
		<link>http://www.cheapskategamer.com/pc_game_stories_and_news/building-an-arcade-emulation-cabinetpart-two-hardware-contruction/</link>
		<comments>http://www.cheapskategamer.com/pc_game_stories_and_news/building-an-arcade-emulation-cabinetpart-two-hardware-contruction/#comments</comments>
		<pubDate>Fri, 17 May 2013 10:00:17 +0000</pubDate>
		<dc:creator>Wade</dc:creator>
				<category><![CDATA[Stories & News]]></category>
		<category><![CDATA[arcade at home]]></category>
		<category><![CDATA[best arcade emulation cabinet]]></category>
		<category><![CDATA[build your own arcade cabinet]]></category>
		<category><![CDATA[cheapskate gamer]]></category>
		<category><![CDATA[emulation cabinet]]></category>
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		<category><![CDATA[MAME cabinet]]></category>
		<category><![CDATA[MAME cabinet build]]></category>
		<category><![CDATA[Super Arcade]]></category>
		<category><![CDATA[Super Arcade part 2]]></category>
		<category><![CDATA[Wade Palmer]]></category>
		<category><![CDATA[X-Arcade cabinet]]></category>

		<guid isPermaLink="false">http://www.cheapskategamer.com/?p=2644</guid>
		<description><![CDATA[This is last part of a two-part series on building an arcade emulation cabinet for home use. This article will focus on the actual construction of the physical cabinet and on the various hardware components involved in completing the project.]]></description>
				<content:encoded><![CDATA[<p><b>SUPER ARCADE</b><br />
This is the last part of a two-part series on building an arcade emulation cabinet for home use. This article will focus on the actual construction of the physical cabinet and on the various hardware components involved in completing the project. <a href="http://www.cheapskategamer.com/pc_game_stories_and_news/building-an-arcade-emulation-cabinetpart-one-software/" target="_blank">Click here to read part one which covers the software portion.</a></p>
<p><a href="http://forum.arcadecontrols.com/index.php/topic,123292.0.html" target="_blank"><img src="http://www.persudiodesign.com/cheapskategamer/SuperArcade/Super-Arcade_cutout.jpg" alt="" style="float:left; margin-right:15px"/></a><br />
<b>GATHERED COMPONENTS</b><br />
The main reasons I decided to embark on this journey to build a full-sized arcade cabinet for home use in the first place was because <b>A)</b> I was an arcade fanatic, <b>B)</b> I had an older 22&#8243; CRT monitor collecting dust in my basement that I knew made older arcade games look nearly as good as they did on an arcade monitor, <b>C)</b> I had an aging computer that was about to be replaced that would make for a good emulation computer and <b>D)</b> I already had some arcade controllers in my home office including a huge <a href="http://www.xgaming.com/store/arcade-joysticks-and-game-controllers/product/x-arcade-tankstick-includes-usb-cables/" target="_blank">X-Arcade Dual Tankstick with Trackball</a> that I used to play arcade games that were unwieldy and unsightly. Another arcade peripheral I had was a pair of <a href="http://www.cheapskategamer.com/pc_game_stories_and_news/true-light-gun-support-for-pc-gaming-the-arcade-guns%E2%84%A2-product-review/" target="_blank">Arcade Lightguns</a> which were somewhat difficult to use in that office space. I had to do something with all that stuff!</p>
<p>I figured that I since I was mostly &#8220;there&#8221; with the hardware I might as well combine all these elements into one cohesive whole. I wanted to create something that could be more accessible to family members and visitors than my desktop computer emulation set-up. The full arcade experience. A stand-up cabinet just like the ones in the arcades! My boy-hood dream! Little did I know that it would take me a little over a year to realize my dream.</p>
<p>As it turned out, <a href="http://www.cheapskategamer.com/pc_game_stories_and_news/building-an-arcade-emulation-cabinetpart-one-software/" target="_blank">shortly after beginning the software part of the project,</a> my designated emulation computer blew up and died. <a href="http://www.cheapskategamer.com/pc_game_stories_and_news/build-vs-buy-the-dilemma-of-a-new-gaming-computer/" target="_blank">Click here for the full story.</a> I ended up buying a somewhat newer computer for my emulation project from someone I found in the local online classified ads. This was a smarter choice anyway. I ended up with a very fast dual-core (Intel E8600), 64-bit PC running Windows 7. Plenty of memory for what I needed and a decent Nvidia video card. A much better PC than the one that blew up and good enough for my goal.</p>
<p><div style="float: right; margin: 0px 0px 10px 10px;"><a href="http://www.ultimarc.com" target="_blank"><img src="http://www.cheapskategamer.com/ads/Ultimarc_250x250.jpg" width="250px" height="250px">
</a></div><b>INSPIRATION</b><br />
When I first started to look around the internet for sources and inspiration for my cabinet design, I found that there were a ton of websites out there that people had created showing their work. Some were better than others at showing and describing how they got it done. I was especially interested in sites that used the X-Arcade Tankstick as the controller. After sorting through them all I found the following websites to be the most helpful in helping me understand how to design and construct my planned &#8220;Super Arcade&#8221;:</p>
<p><a href="http://www.arcadecab.com" target="_blank">http://www.arcadecab.com</a><br />
This was by far the #1 go-to site for me. Mike&#8217;s (site owner) 1st cabinet design gave me a solid idea on how to incorporate the X-Arcade Tankstick, however I ended up referring to his cabinet 2 plans for most of the finer details and descriptions. Mike was also really great about offering help via email when I really got stuck or confused. Now that I&#8217;ve completed my arcade cabinet, <a href="http://www.arcadecab.com/News.htm" target="_blank">he&#8217;s included me in the News section here: http://www.arcadecab.com/News.htm</a>.</p>
<p><div style="float: right; margin: 0px 0px 10px 10px;"><script type="text/javascript"><!--
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<script type="text/javascript"
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</script></div><a href="http://sachi.sytes.net/techblog/" target="_blank">http://sachi.sytes.net/techblog/</a><br />
This was my second favorite site for inspiration and guidance. David Dahlstrom did a nice job outlining his build on this site and offers some excellent descriptions of key construction points. He seems to be a perfectionist like myself so I was naturally drawn to his logic on how to solve many of the same issues I had. I was particularly impressed by his back-side cabinet and marquee mounting solutions. Mine are very similar.</p>
<p><a href="http://forum.arcadecontrols.com" target="_blank">http://forum.arcadecontrols.com</a><br />
The forums at ArcadeControls.com is an awesome site for help and support with a project like this. In fact, the entire site is devoted to arcade enthusiasts like myself all over the world. There are many threads that describe how to get things done with both software and hardware. <a href="http://forum.arcadecontrols.com/index.php/topic,123292.0.html" target="_blank">Check out my &#8220;project announcement&#8221; thread here.</a></p>
<p><a href="http://www.arcadeparadise.org/arcade/ap3/monitor.html" target="_blank">http://www.arcadeparadise.org/arcade/ap3/monitor.html</a><br />
Key help with monitor and plexiglass mounting was found here. Lots of other good info to be found as well.</p>
<p><a href="http://www.hanselman.com/blog/BuildingYourOwnArcadeCabinetForGeeksPart1TheCabinet.aspx" target="_blank">http://www.hanselman.com/blog/BuildingYourOwnArcadeCabinetForGeeksPart1TheCabinet.aspx</a><br />
Scott Hanselman created an interesting read on a his cabinet conversion project. The biggest idea I gleaned from his write-up was the idea for the remote powerstrip. It turned out to be the perfect solution for turning my cabinet on and off with one simple external switch like a real arcade cabinet. Awesome.</p>
<p><b>CONSTRUCTION</b><br />
Below are some photos with rambling comments on key points of construction. Click on any of the photos to see a larger version of the same. Feel free to <a href="http://www.cheapskategamer.com/contact-us/" target="_blank">contact me</a> or better yet, post a comment here, if you have any questions about any section.</p>
<p><a href="http://www.persudiodesign.com/cheapskategamer/SuperArcade/Sides.jpg" target="_blank"><img src="http://www.persudiodesign.com/cheapskategamer/SuperArcade/sides_sm.jpg" alt="" style="float:right; margin-right:10px"/></a></p>
<p><a href="http://www.persudiodesign.com/cheapskategamer/SuperArcade/Sides2.jpg" target="_blank"><img src="http://www.persudiodesign.com/cheapskategamer/SuperArcade/Sides_2_sm.jpg" alt="" style="float:right; margin:0px 10px 0px 10px"/></a></p>
<p>I was very fortunate to have a friend who owned a cabinet woodworking business. He allowed me to work on my project in his shop with all his high-end tools and machines. I started with the basic plans available from <a href="http://www.arcadecab.com/Projects/Cab_Mods_for_X-arcade%60s_TankStick.html" target="_blank" alt="">www.arcadecab.com that used the Tankstick</a> but altered the side cut-out plan a bit because I knew I needed the monitor angle to be closer to parallel with the user so light guns games would work at an optimal level. <a href="http://www.persudiodesign.com/cheapskategamer/SuperArcade/Super Arcade_Tankstick_Cabinet Side.pdf" target="_blank">If you&#8217;d like to download my modified side cabinet plans click here.</a></p>
<p><a href="http://www.persudiodesign.com/cheapskategamer/SuperArcade/base.jpg" target="_blank"><img src="http://www.persudiodesign.com/cheapskategamer/SuperArcade/Base-sm.jpg" alt="" style="float:right; margin-right:10px"/></a></p>
<p><a href="http://www.persudiodesign.com/cheapskategamer/SuperArcade/wheels.jpg" target="_blank"><img src="http://www.persudiodesign.com/cheapskategamer/SuperArcade/wheels-sm.jpg" alt="" style="float:right; margin:0px 10px 0px 10px"/></a></p>
<p>After cutting out the sides, I moved onto building the base. A basic mitered corner base with a shelf top and bottom boards to support the wheels. I didn&#8217;t actually attach the castor wheels until after I had finished painting the main cabinet. Rotating castor wheels were placed on the front. Straight-set wheels on the back.</p>
<p><a href="http://www.persudiodesign.com/cheapskategamer/SuperArcade/shelf-angle.jpg" target="_blank"><img src="http://www.persudiodesign.com/cheapskategamer/SuperArcade/shelf-angle_sm.jpg" alt="" style="float:right; margin-right:10px"/></a></p>
<p><a href="http://www.persudiodesign.com/cheapskategamer/SuperArcade/CP-notch.jpg" target="_blank"><img src="http://www.persudiodesign.com/cheapskategamer/SuperArcade/CP notch_sm.jpg" alt="" style="float:right; margin:0px 10px 0px 10px"/></a></p>
<p>Because I had raised the angle of the cabinet monitor face to be more steep, the top end of my X-Arcade Tankstick would no longer clear it so I had to carefully measure and notch a small section for the horizontal face of the Tankstick to fit once inserted into the cabinet. This notch proved to work out perfectly. Next, I used my actual CRT monitor to figure out the correct angle for my monitor shelf. It helped to use the actual monitor I planned to use while trying to adjust the monitor base to allow for the least steep monitor shelf angle as possible.</p>
<p><a href="http://www.persudiodesign.com/cheapskategamer/SuperArcade/side-middle.jpg" target="_blank"><img src="http://www.persudiodesign.com/cheapskategamer/SuperArcade/side_middle_sm.jpg" alt="" style="float:right; margin:0px 10px 0px 10px"/></a></p>
<p><a href="http://www.persudiodesign.com/cheapskategamer/SuperArcade/shelf-place.jpg" target="_blank"><img src="http://www.persudiodesign.com/cheapskategamer/SuperArcade/shelf-placement_sm.jpg" alt="" style="float:right; margin:0px 10px 0px 10px"/></a></p>
<p>Once I figured out where and at what angle I needed to secure the monitor shelf I attached the base and was ready to screw on the second side of the cabinet. I used a middle support board under the center of the monitor shelf for long-term support. During the entire process my goal was to never have any external screw holes. I generally screwed all wood supports and external panels into the sides from the inside or used a pocket-screw technique when that was not possible.</p>
<p><a href="http://www.persudiodesign.com/cheapskategamer/SuperArcade/rough-componet-placement.jpg" target="_blank"><img src="http://www.persudiodesign.com/cheapskategamer/SuperArcade/rough componet placement_sm.jpg" alt="" style="float:right; margin:0px 10px 0px 10px"/></a></p>
<p><a href="http://www.persudiodesign.com/cheapskategamer/SuperArcade/early-standup.jpg" target="_blank"><img src="http://www.persudiodesign.com/cheapskategamer/SuperArcade/early standup_sm.jpg" alt="" style="float:right; margin:0px 10px 0px 10px"/></a></p>
<p>At this point I was able to stand the cabinet up for the first time and started to get a sense of what it might look like when done. I placed the monitor and my X-Arcade tankstick in their respective locations to make sure they would fit OK. Everything fit fine. Since the sides were cut out using a professional Cytrix machine, the sides matched and the X-Arcade controller seemed to fit perfectly. I knew I could always use a bit of T-molding to tighten things up at the final insertion stage.</p>
<p><a href="http://www.persudiodesign.com/cheapskategamer/SuperArcade/upper-ledgers.jpg" target="_blank"><img src="http://www.persudiodesign.com/cheapskategamer/SuperArcade/upper ledgers_sm.jpg" alt="" style="float:right; margin:0px 10px 0px 10px"/></a></p>
<p><a href="http://www.persudiodesign.com/cheapskategamer/SuperArcade/rear-ledger.jpg" target="_blank"><img src="http://www.persudiodesign.com/cheapskategamer/SuperArcade/rear ledger_sm.jpg" alt="" style="float:right; margin:0px 10px 0px 10px"/></a></p>
<p>These shots show the ledger supports for the external panels. I ran one long ledger on both sides of the back of the cabinet to support the back panels, two of which were designed to be removable. Shown also are the ledger supports for the upper-back, top, and speaker panels. </p>
<p>I used 1&#8243;x 2&#8243; boards for all ledger supports. Only the very top panel was screwed in place from the outside.</p>
<p><a href="http://www.persudiodesign.com/cheapskategamer/SuperArcade/lower-marquee-retainer.jpg" target="_blank"><img src="http://www.persudiodesign.com/cheapskategamer/SuperArcade/lower marquee retainer_sm.jpg" alt="" style="float:right; margin:0px 10px 0px 10px"/></a></p>
<p><a href="http://www.persudiodesign.com/cheapskategamer/SuperArcade/marquee-slit.jpg" target="_blank"><img src="http://www.persudiodesign.com/cheapskategamer/SuperArcade/marquee slit_sm.jpg" alt="" style="float:right; margin:0px 10px 0px 10px"/></a></p>
<p>I used aluminum wall corner protectors from Home Depot as my marquee retainers. Cheap, solid and quite professional looking. The toughest part was figuring out how to attach the lower marquee retainer on the angled speaker panel. The answer came from the <a href="http://dahlstrom.sytes.net/techblog/?p=169" target="_blank">sachi.sytes.net site listed above.</a> I simply cut an angled slit into the plywood and then mounted the lower marquee retainer to hold the marquee plexiglass at the correct angle.</p>
<p><a href="http://www.persudiodesign.com/cheapskategamer/SuperArcade/top.jpg" target="_blank"><img src="http://www.persudiodesign.com/cheapskategamer/SuperArcade/top_sm.jpg" alt="" style="float:right; margin:0px 10px 10px 10px"/></a></p>
<p><a href="http://www.persudiodesign.com/cheapskategamer/SuperArcade/pre-paint-rear.jpg" target="_blank"><img src="http://www.persudiodesign.com/cheapskategamer/SuperArcade/pre-paint rear_sm.jpg" alt="" style="float:right; margin:0px 10px 10px 0px"/></a></p>
<p><a href="http://www.persudiodesign.com/cheapskategamer/SuperArcade/rough-speaker-panel.jpg" target="_blank"><img src="http://www.persudiodesign.com/cheapskategamer/SuperArcade/rough speaker panel_sm.jpg" width="200 px"alt="" style="float:left; margin:0px 10px 10px 0px"/></a></p>
<p>These photos show rough external panel placement. I would later have to remove these panels before painting. Some panels required careful measurement of angled edges to they would fit together snugly.</p>
<p><a href="http://www.persudiodesign.com/cheapskategamer/SuperArcade/coin-mech-hole.jpg" target="_blank"><img src="http://www.persudiodesign.com/cheapskategamer/SuperArcade/coin-mech-hole_sm.jpg" alt="" style="float:right; margin:0px 10px 0px 10px"/></a></p>
<p><a href="http://www.persudiodesign.com/cheapskategamer/SuperArcade/keyboard-drawer.jpg" target="_blank"><img src="http://www.persudiodesign.com/cheapskategamer/SuperArcade/keyboard drawer_sm.jpg" alt="" style="float:right; margin:0px 10px 0px 10px"/></a></p>
<p>I created a sliding drawer just below the control panel area to house a keyboard for the occasional back-end software tweak. Shown here also is the pre-cut hole for the coin mech on the lower front panel of the cabinet. This panel would be hinged after painting and completed with a utility lock. <a href="http://www.xgaming.com/store/arcade-parts-and-accessories/product/arcade-machine-coin-door-led-coin-mech/" target="_blank">I found a decently priced, working coin mech at X-Arcade.</a> A working coin mechanical that accepted real quarters was an important part of the finished project for me. All part of the &#8220;arcade experience&#8221;.</p>
<p><a href="http://www.persudiodesign.com/cheapskategamer/SuperArcade/racked-boards.jpg" target="_blank"><img src="http://www.persudiodesign.com/cheapskategamer/SuperArcade/racked boards_sm.jpg" alt="" style="float:right; margin:0px 10px 0px 10px"/></a></p>
<p><a href="http://www.persudiodesign.com/cheapskategamer/SuperArcade/vent-hole.jpg" target="_blank"><img src="http://www.persudiodesign.com/cheapskategamer/SuperArcade/vent hole_sm.jpg" alt="" style="float:right; margin:0px 10px 0px 10px"/></a></p>
<p>I cut two ventilation holes in the cabinet. One on the lower back panel and the other on the upper angled panel. Many arcade cabinet builiders install fans as well, however, after doing some research it didn&#8217;t seem necessary to add fans to these ventilation holes. There seemed to be plenty of air flow inside the cabinet. I haven&#8217;t had any heat issues at all. Shown at the far right are the various panels and drawer racked and ready to paint. Painting the panels separately and then re-attaching them later seemed to work best.</p>
<p><a href="http://www.persudiodesign.com/cheapskategamer/SuperArcade/painted-boards.jpg" target="_blank"><img src="http://www.persudiodesign.com/cheapskategamer/SuperArcade/painted boards_sm.jpg" alt="" style="float:right; margin:0px 10px 0px 10px"/></a></p>
<p><a href="http://www.persudiodesign.com/cheapskategamer/SuperArcade/prime-cabinet.jpg" target="_blank"><img src="http://www.persudiodesign.com/cheapskategamer/SuperArcade/prime-cabinet_sm.jpg" alt="" style="float:right; margin:0px 10px 0px 10px"/></a></p>
<p>Here you see me starting the prime painting of the cabinet and detached panels. I was lucky to have use of an air sprayer and professional paint area. I painted two coats of matte black on the inside and outside of the cabinet after priming. Scuffing and sanding in between each coat of paint made all the difference in creating a smooth, professional looking paint job. I also used tack cloth and a clean white cloth to make sure there wasn&#8217;t any debris left between coats of paint.</p>
<p><a href="http://www.persudiodesign.com/cheapskategamer/SuperArcade/front-door-complete.jpg" target="_blank"><img src="http://www.persudiodesign.com/cheapskategamer/SuperArcade/front door complete_sm.jpg" alt="" style="float:right; margin:0px 10px 0px 10px"/></a></p>
<p><a href="http://www.persudiodesign.com/cheapskategamer/SuperArcade/T-molding.jpg" target="_blank"><img src="http://www.persudiodesign.com/cheapskategamer/SuperArcade/T-molding_sm.jpg" alt="" style="float:right; margin:0px 10px 0px 10px"/></a></p>
<p>I had pre-slotted the plywood sides right after cutting them out so they were all ready for T-molding immediately after finishing the paint job. Black T-molding was carefully installed with a rubber hammer. I had to cut out small &#8220;V&#8221; sections of the lower insert bead when I came upon a corner in order to make sure the T-molding would always lay flat in the groove. Once the T-molding was done, I assembled the rest of the panels including the front door which used two zero-clearance inset hinges on the left side. I installed a utility lock toward the top right of the front panel and then installed the coin mech following the vendors instructions. I left a 1/4 inch gap between the top of the front cabinet door and the bottom of the keyboard drawer to allow for the lightgun cables to pass. My florescent marquee light had to be somewhat custom built at Lowes from a kit because I needed the electrical cord to be longer than 6 feet in order to safely reach the power strip inside the cabinet. </p>
<p><a href="http://www.persudiodesign.com/cheapskategamer/SuperArcade/rear-handles.jpg" target="_blank"><img src="http://www.persudiodesign.com/cheapskategamer/SuperArcade/rear handles_sm.jpg" alt="" style="float:right; margin:0px 10px 0px 10px"/></a></p>
<p><a href="http://www.persudiodesign.com/cheapskategamer/SuperArcade/power-cable-port.jpg" target="_blank"><img src="http://www.persudiodesign.com/cheapskategamer/SuperArcade/power-cable-port_sm.jpg" alt="" style="float:right; margin:0px 10px 0px 10px"/></a></p>
<p>I needed to find a way to have the power strip cable exit the cabinet cleanly without having to disassemble or cut the cord in any way. I cut a 1.5&#8243; hole in the lower back panel in order to install a small office utility wire covering. This allowed me to pass the large cord head through to the outside and then be able to close the hole up around the cord itself. This solution worked great and looked very clean and professional.</p>
<p>As stated in the &#8220;Inspiration&#8221; section above, I followed an idea <a href="http://www.hanselman.com/blog/BuildingYourOwnArcadeCabinetForGeeksPart1TheCabinet.aspx" target="_blank">I found on a site by Scott Hanselman which showed how to use a Belkin Conserve Energy Strip</a> to turn on entire arcade system at once with one external switch. This remote switch was placed on the left side of the angled back panel. The key is to set the PC to boot up immediately whenever power is restored to it. This is set-up in the BIOS. All other components such as speakers, marquee light, monitor, and coin mech are permanently set to &#8220;on&#8221; and plugged into the this &#8220;smart strip&#8221; which in turn only receives power when the external switch is turned on. </p>
<p>I really liked the idea of making the rear panels accessible at any time. This was accomplished by <a href="http://dahlstrom.sytes.net/techblog/?p=127" target="_blank">following another idea I found on the Project X blogsite referenced above in the &#8220;Inspiration&#8221;section</a>. I installed large cabinet screws to secure the removable panels (the second and fourth panels) and simple black cabinet handles toward the top middle of each for easy handling. This gave me easy access and a solid finished look to the rear side of the cabinet.</p>
<p><a href="http://www.persudiodesign.com/cheapskategamer/SuperArcade/speaker-light-tent.jpg" target="_blank"><img src="http://www.persudiodesign.com/cheapskategamer/SuperArcade/speaker light tent_sm.jpg" alt="" style="float:right; margin:0px 10px 0px 10px"/></a></p>
<p><a href="http://www.persudiodesign.com/cheapskategamer/SuperArcade/speaker-placement.jpg" target="_blank"><img src="http://www.persudiodesign.com/cheapskategamer/SuperArcade/speaker placement_sm.jpg" alt="" style="float:right; margin:0px 10px 0px 10px"/></a></p>
<p>At a fabric store and I purchased a little bit of black speaker cloth and used it to hide the shape of the PC speakers from the view of the player looking from the outside into the speaker holes. Probably not really needed, but I decided to do it anyway. A set of 5.25&#8243; plastic car speaker covers where placed on the outside of the speakers holes where the player stood and offered visible shielding as well while allowing sound to travel to the player. </p>
<p>I then needed to build a &#8220;light tent&#8221; around the speakers so light from the marquee light immediately above would not leak through the speakers holes. I had planned to simply use heavy black cloth but I discovered something even better at the fabric store&#8230; a special white fabric used by hotels as a support to their room curtains that completely blocks sunlight. This stuff doesn&#8217;t let a drop of light pass through it. All special fabrics were affixed using wood staples.</p>
<p><a href="http://www.persudiodesign.com/cheapskategamer/SuperArcade/bezel-template.jpg" target="_blank"><img src="http://www.persudiodesign.com/cheapskategamer/SuperArcade/bezel template_sm.jpg" alt="" style="float:right; margin:0px 10px 0px 10px"/></a></p>
<p><a href="http://www.persudiodesign.com/cheapskategamer/SuperArcade/plexiglass-lower-support.jpg" target="_blank"><img src="http://www.persudiodesign.com/cheapskategamer/SuperArcade/Plexiglass lower support_sm.jpg" alt="" style="float:right; margin:0px 10px 0px 10px"/></a></p>
<p>I had a difficult time figuring out the best installation technique for the smoked plexiglass monitor cover. For the lower support I ended up buying a couple of industrial strength, metal mirror holders/clips at Home Depot and affixing them to a small angled board at the bottom of the viewable area. I also installed two small strips of wood along the inside of the cabinet (not shown here), on each side of the monitor to support the plexiglass vertically and keep it from falling backward into the cabinet. The top of the plexiglass simply slid up behind the back of the speaker panel. The plexiglass was now removable but secure. The bezel would sit sandwiched between the smoked plexiglass and the wood supports hiding all other spacial gaps and the ugly computer monitor casing.</p>
<p>The best and cheapest bezel solution came from a forum thread on ArcadeControls.com. <a href="http://forum.arcadecontrols.com/index.php?topic=17175.0" target="_blank">Click here to see the technique for the $2 Bezel which I followed.</a> Using this idea, I first created a working template out of white construction paper as shown in the photo. I included a cut-out at the top for the IR sensor needed for my <a href="http://www.cheapskategamer.com/pc_game_stories_and_news/true-light-gun-support-for-pc-gaming-the-arcade-guns%E2%84%A2-product-review/" target="_blank">lightguns</a>. The IR sensor becomes invisible behind the smoked plexiglass. Once I was satisfied with the bezel template, I used it to cut the final bezel out of a somewhat thick, black, art-store quality paper.</p>
<p><a href="http://www.persudiodesign.com/cheapskategamer/SuperArcade/left_side-playing.jpg" target="_blank"><img src="http://www.persudiodesign.com/cheapskategamer/SuperArcade/left_side playing_sm.jpg" alt="" style="float:right; margin:0px 10px 0px 10px"/></a></p>
<p><a href="http://www.persudiodesign.com/cheapskategamer/SuperArcade/placing-vinyl-sideart.jpg" target="_blank"><img src="http://www.persudiodesign.com/cheapskategamer/SuperArcade/placing vinyl sideart_sm.jpg" alt="" style="float:right; margin:0px 10px 0px 10px"/></a></p>
<p>By now, my arcade cabinet was out of the wood shop and inside the house already getting plenty of play by my sons. The lit-up marquee and completed monitor area were enough to make it look enticing. Of course, no arcade cabinet is complete without side art. As a graphic designer, I had the know-how and ability to get this created and printed on adhesive vinyl. Each side is similar in design style but shows different arcade characters from real arcade cabinet side art. My side art supported the marquee branding of &#8220;Super Arcade&#8221;. Vector artwork for this type of thing can be found on various sites including <a href="http://vectorlib.free.fr" target="_blank">here</a> and <a href="http://arcadeartlibrary.com/arcade_art/categories.php?cat_id=10&#038;sessionid=220d5602bff6c75d40581ec4d6978b8e" target="_blank">here</a>, but if you&#8217;re interesting in using the artwork I refined and created, you can download it in the Artwork Download section below. </p>
<p>Now I just needed to install my <a href="http://www.cheapskategamer.com/pc_game_stories_and_news/true-light-gun-support-for-pc-gaming-the-arcade-guns%E2%84%A2-product-review/" target="_blank">lightguns</a> complete with a holster solution to finish off the project.</p>
<p><a href="http://www.persudiodesign.com/cheapskategamer/SuperArcade/lightguns.jpg" target="_blank"><img src="http://www.persudiodesign.com/cheapskategamer/SuperArcade/lightguns_sm.jpg" alt="" style="float:right; margin:0px 10px 0px 10px"/></a></p>
<p><a href="http://www.persudiodesign.com/cheapskategamer/SuperArcade/holster-solution.jpg" target="_blank"><img src="http://www.persudiodesign.com/cheapskategamer/SuperArcade/holster-solution_sm.jpg" alt="" style="float:right; margin:0px 10px 0px 10px"/></a></p>
<p>I considered many options and ideas for a lightgun holster but finally settled on using a canvas side arm made for a pistol with an attached laser sight (bigger holster area). I bought a couple of these in the gun department of a local Scheels sporting goods store. The thing I liked about this solution was that it was a side mounted solution, lightweight, and didn&#8217;t require me to put any permanent holes into the side of the cabinet in order to secure them. I attached large black velcro strips to the cabinet itself and then attached the holsters to each velcro strip. The sides of the canvas holsters were already velcro ready, however, I did have to carefully strip each holster down to it&#8217;s bare element to make it work. They worked great and were still in keeping with that true arcade feel!</p>
<p><b>ARTWORK DOWNLOAD</b><br />
<a href="http://www.persudiodesign.com/cheapskategamer/SuperArcade/Super_Arcade_Marquee_art.zip" target="_blank">Download my marquee artwork in both vector and rastar formats here. Opens with Adobe CS6 or higher.</a><br />
<a href="http://www.persudiodesign.com/cheapskategamer/SuperArcade/Super_Arcade_Side_Art.zip" target="_blank">Download my side cabinet artwork here. Vector based files. Will open with Adobe CS6 or higher.</a></p>
<p><a href="http://www.persudiodesign.com/cheapskategamer/SuperArcade/InviteB.jpg" target="_blank"><img src="http://www.persudiodesign.com/cheapskategamer/SuperArcade/InviteB_sm.jpg" alt="" width="150px" style="float:right; margin:0px 5px 0px 5px"/></a></p>
<p><a href="http://www.persudiodesign.com/cheapskategamer/SuperArcade/InviteA.jpg" target="_blank"><img src="http://www.persudiodesign.com/cheapskategamer/SuperArcade/InviteA_sm.jpg" alt="" width="150px" style="float:right; margin:0px 5px 0px 5px"/></a></p>
<p><a href="http://www.persudiodesign.com/cheapskategamer/SuperArcade/InviteC.jpg" target="_blank"><img src="http://www.persudiodesign.com/cheapskategamer/SuperArcade/InviteC_sm.jpg" alt="" width="150px" style="float:right; margin:0px 5px 0px 5px"/></a><b>OPEN HOUSE PARTY</b><br />
To celebrate the completion of this project, I decided to have an open house to &#8220;wow&#8221; friends and family and have some fun. I created a series of mini postcard-type announcements which I physically handed out or digitally sent to invitees. </p>
<p><div style="float: right; margin: 0px 0px 10px 10px;"><a href="http://www.ultimarc.com" target="_blank"><img src="http://www.cheapskategamer.com/ads/Ultimarc_250x250.jpg" width="250px" height="250px">
</a></div><b>FINAL THOUGHTS</b><br />
I caught some <a href="http://forum.arcadecontrols.com/index.php/topic,123292.0.html" target=_blank">grief in the ArcadeControls.com forum for using an X-Arcade Tankstick for my controller rather than building my own custom control panel</a>. I chose to do it this way because I had already invested in one, it would make for a less complicated build, and this was my first time taking on such a project so I didn&#8217;t want the cost or hassle of building an all new control panel. However, one day I would like to update and expand my control panel to include higher-end controls from the likes of Ultimarc. Such upgrades may include a spinner (for games like Tempest, Arkanoid, Discs of Tron), a couple of U360 joysticks which switch between analog and digital control, and perhaps even a detachable steering wheel for driving games. </p>
<p>All in all it&#8217;s been quite the journey to complete this project but I enjoy having dared to take it on nearly every day. Coin up!</p>
<p><b>SUPPLEMENTAL VIDEO OF SUPER ARCADE</b></p>
<p><iframe width="620" height="465" src="http://www.youtube.com/embed/EREkcH_9paM?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
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		<title>Diaspora: Shattered Armistice</title>
		<link>http://www.cheapskategamer.com/pc_action_games/diaspora-shattered-armistice/</link>
		<comments>http://www.cheapskategamer.com/pc_action_games/diaspora-shattered-armistice/#comments</comments>
		<pubDate>Mon, 13 May 2013 11:00:16 +0000</pubDate>
		<dc:creator>Wade</dc:creator>
				<category><![CDATA[3rd Person]]></category>
		<category><![CDATA[Action]]></category>
		<category><![CDATA[Combat]]></category>
		<category><![CDATA[First-Person Shooter]]></category>
		<category><![CDATA[Flying]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[Battlestar Galactica]]></category>
		<category><![CDATA[Battlestar Galatica game]]></category>
		<category><![CDATA[BSG mod]]></category>
		<category><![CDATA[cheapskate gamer]]></category>
		<category><![CDATA[cheapskate gamer game]]></category>
		<category><![CDATA[cylon game]]></category>
		<category><![CDATA[cylon slaughter]]></category>
		<category><![CDATA[Diaspora: Shattered Armistice]]></category>
		<category><![CDATA[Fan mission of Freespace 2]]></category>
		<category><![CDATA[Frak with Toasters]]></category>
		<category><![CDATA[free Action game]]></category>
		<category><![CDATA[free Battlestar Galactica Game]]></category>
		<category><![CDATA[free first-person shooter]]></category>
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		<category><![CDATA[free sci-fi game]]></category>
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		<category><![CDATA[free space combat game]]></category>
		<category><![CDATA[free space combat simulator]]></category>
		<category><![CDATA[Freespace 2 engine game]]></category>
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		<category><![CDATA[freeware]]></category>
		<category><![CDATA[space combat simulation]]></category>

		<guid isPermaLink="false">http://www.cheapskategamer.com/?p=2012</guid>
		<description><![CDATA[Modern <em>Battlestar Galatica</em> fans have another reason to rejoice. <em>Diaspora: Shattered Armistice</em> is a FREE stand-alone space combat simulator built on the FreeSpace 2 engine.]]></description>
				<content:encoded><![CDATA[<p><div style="float: right; margin: 0px 0px 10px 10px;"><script type="text/javascript"><!--
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</script></div><img src="http://www.persudiodesign.com/cheapskategamer/coverart/diaspora_cover.jpg" alt="" /></p>
<p><strong>Genre(s): </strong>Action/FPS,<br />
Action/3rd Person<br />
Simulation/Combat<br />
Simulation/Flying</p>
<p><strong>IGN.com rating: </strong><a href="http://www.ign.com/articles/2012/10/25/diaspora-shattered-armistice-review" target="_blank">7.4 (out of 10)</a></p>
<p><strong>Price: </strong>Free</p>
<p><strong>Link(s):</strong><a href="http://diaspora.hard-light.net/" target="_blank"> http://diaspora.hard-light.net/</a><br />
AND<br />
<a href="http://www.hard-light.net/forums/index.php?topic=81859.0" target="_blank">http://www.hard-light.net/forums/index.php?topic=81859.0</a><div style="float: right; margin: 0px 0px 10px 10px;"><script type="text/javascript"><!--
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<script type="text/javascript"
src="http://pagead2.googlesyndication.com/pagead/show_ads.js">
</script></div><strong>Description: </strong><br />
Modern <em>Battlestar Galatica</em> fans have another reason to rejoice. <em>Diaspora: Shattered Armistice</em> is a FREE stand-alone space combat simulator built on the FreeSpace 2 engine. Along with the previously reviewed <a href="http://www.cheapskategamer.com/pc_action_games/beyond-the-red-line/" target="_blank">Beyond the Red Line</a> this is the best <em>Battlestar Galatica</em> fix you can get.</p>
<p>Set aboard the Battlestar Theseus, <em>Armistic&#8217;s</em> plot runs parallel to the events of the <em>Battlestar Galactica</em> TV show. Forty years after the first war between man and Cylon, Theseus is sent to patrol the frontier that now separates them.</p>
<p>That&#8217;s about as deep as it gets. <em>Galatica</em> had to deal with the survival of humanity, humanoid spies, and a morally flexible hallucinating scientist. Theseus has the more enviable job of blowing stuff up in space.</p>
<p>The pre-mission briefings are full of evocative touches: familiar jargon, a DRADIS-style overview, and even some inter-pilot rivalry. When you get behind the wings of a Viper, the atmosphere is pitch-perfect. From the soundtrack of tribal drums and eclectic instruments, to the fully voiced barks of your wingmen as they rack up the kill count or get chased down by heavy raiders.<div style="float: right; margin: 0px 0px 10px 10px;"><script type="text/javascript"><!--
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<p>Even if you don&#8217;t know your skinjobs from your bullet-heads, BSG&#8217;s universe lends itself perfectly to FreeSpace 2&#8242;s brand of space sortie. The scale of combat is immense right from the get-go. The first proper mission has you defending Theseus from two gigantic Cylon base ships. You dogfight raiders, intercept nuclear warheads, all while the Battlestar&#8217;s turrets shell everything around. It&#8217;s a meticulously crafted recreation of the show, but also an exciting set-piece in its own right.</p>
<p>Thanks to the open-source nature of the FreeSpace 2 engine, <em>Diaspora</em> is a packaged as a standalone freeware game rather than a mod for an exisiting install. This means it could serer as teh basis for future campaign modules. <em>Shattered Armistice</em> could be the first of many. </p>
<p><strong>Publisher: </strong>Hard Light Productions</p>
<p><strong>Developer: </strong>Diaspora Development BSG</p>
<p><strong>Release Date: </strong>September 4, 2012</p>
<p><strong>Players: </strong>Single Player</p>
<p><strong>ERSB: </strong>N/A</p>
<p><strong>Sample Gameplay Video(s):</strong></p>
<p><iframe width="620" height="349" src="http://www.youtube.com/embed/AOb5d-pa51Q?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="620" height="349" src="http://www.youtube.com/embed/DWt2m1xtJbw?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="620" height="465" src="http://www.youtube.com/embed/vxwNJVKaFO8?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="620" height="465" src="http://www.youtube.com/embed/J8YjXIPwmW4?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
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		<title>Bundlestars.com offers alternate bundled indie titles for cheap</title>
		<link>http://www.cheapskategamer.com/pc_game_stories_and_news/bundlestars-com-offers-alternate-bundled-indie-titles-for-cheap/</link>
		<comments>http://www.cheapskategamer.com/pc_game_stories_and_news/bundlestars-com-offers-alternate-bundled-indie-titles-for-cheap/#comments</comments>
		<pubDate>Tue, 07 May 2013 19:17:35 +0000</pubDate>
		<dc:creator>Wade</dc:creator>
				<category><![CDATA[Stories & News]]></category>
		<category><![CDATA[Bundle Star]]></category>
		<category><![CDATA[bundlestar.com]]></category>
		<category><![CDATA[cheap indie titles]]></category>
		<category><![CDATA[cheapkskategamer]]></category>
		<category><![CDATA[Cheapskate games]]></category>
		<category><![CDATA[indie bundled titles]]></category>

		<guid isPermaLink="false">http://www.cheapskategamer.com/?p=2856</guid>
		<description><![CDATA[A newer indie game bundle company called Bundle Star is now offering some decent 
titles over the next couple of weeks including <em>Two Worlds II</em>. This and other titles available for one low bundle price, currently $5.10. ]]></description>
				<content:encoded><![CDATA[<p><div style="float: right; margin: 0px 0px 10px 10px;"><script type="text/javascript"><!--
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<p>A newer indie game bundle company called Bundle Star is now offering some decent<br />
titles over the next couple of weeks including <em>Two Worlds II</em>. This and other titles available for one low bundle price, currently $5.10. </p>
<p>We&#8217;re still keeping our eye on Bundle Star, but they just might be a decent option of low-priced, yet quality bundled games.</p>
<p><strong>Link:</strong> <a href="http://www.bundlestars.com/" target="_blank">http://www.bundlestars.com/</a></p>
<p><strong>Humble Bundle video(s):</strong></p>
<p><iframe width="620" height="349" src="http://www.youtube.com/embed/wnhom423Bv0?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
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		<title>Humble Double Fine Bundle offers Psychonauts and others on the cheap</title>
		<link>http://www.cheapskategamer.com/pc_game_stories_and_news/humble-double-fine-bundle-offers-psychonauts-and-others-on-the-cheap/</link>
		<comments>http://www.cheapskategamer.com/pc_game_stories_and_news/humble-double-fine-bundle-offers-psychonauts-and-others-on-the-cheap/#comments</comments>
		<pubDate>Tue, 07 May 2013 18:59:59 +0000</pubDate>
		<dc:creator>Wade</dc:creator>
				<category><![CDATA[Stories & News]]></category>
		<category><![CDATA[Brutal Legend]]></category>
		<category><![CDATA[cheap games]]></category>
		<category><![CDATA[Cheapskate deal]]></category>
		<category><![CDATA[cheapskate gamer]]></category>
		<category><![CDATA[Costume Quest]]></category>
		<category><![CDATA[Humble Bundle]]></category>
		<category><![CDATA[Psychonauts]]></category>
		<category><![CDATA[Stacking]]></category>

		<guid isPermaLink="false">http://www.cheapskategamer.com/?p=2852</guid>
		<description><![CDATA[Humble Double Fine Bundle offers Psychonauts and others on the cheap]]></description>
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<script type="text/javascript"
src="http://pagead2.googlesyndication.com/pagead/show_ads.js">
</script></div><a href="http://www.humblebundle.com" target="_blank"><img src="http://www.cheapskategamer.com/coverart/humblebundle_cover.jpg" alt="" /></a></p>
<p>Humble &#8220;Double Fine&#8221; Bundle is now available offering some great titles over the next couple of weeks including <em>Psychonauts</em> and <em>Costume Quest</em>. Other surprises are likely to be added latter. This is a great chance to pick up some excellent PC/Mac/Linux game for super cheap.</p>
<p>Remember that buying the bundle also offers a great way to support charity. In our opinion, The Humble Bundle is one of the very best ways to be a &#8220;Cheapskate Gamer&#8221; and still do some good in the world.</p>
<p><strong>Link:</strong> <a href="http://www.humblebundle.com/" target="_blank">http://www.humblebundle.com/</a></p>
<p><strong>Humble Bundle video(s):</strong></p>
<p><iframe width="620" height="349" src="http://www.youtube.com/embed/DqHM50bZRGY?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<item>
		<title>Force: Leased</title>
		<link>http://www.cheapskategamer.com/pc_casual_games/force-leased/</link>
		<comments>http://www.cheapskategamer.com/pc_casual_games/force-leased/#comments</comments>
		<pubDate>Mon, 06 May 2013 11:00:59 +0000</pubDate>
		<dc:creator>Wade</dc:creator>
				<category><![CDATA[Casual]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Cheapskate game]]></category>
		<category><![CDATA[Cheapskategamer]]></category>
		<category><![CDATA[Force: Leased]]></category>
		<category><![CDATA[free computer game]]></category>
		<category><![CDATA[Free PC game]]></category>
		<category><![CDATA[free physics game]]></category>
		<category><![CDATA[free puzzle game]]></category>
		<category><![CDATA[freeware]]></category>

		<guid isPermaLink="false">http://www.cheapskategamer.com/?p=2000</guid>
		<description><![CDATA[<em>Force: Leashed</em> is a FREE first person gravity puzzler. To advance, you need to guide rockets to their targets using spherical gravitational fields.]]></description>
				<content:encoded><![CDATA[<p><img src="http://www.persudiodesign.com/cheapskategamer/coverart/fleased_cover.jpg" alt="" /></p>
<p><strong>Genre(s): </strong>Casual/Puzzle </p>
<p><strong>3rd Party Rating: </strong>None found.</p>
<p><strong>Price: </strong>Free</p>
<p><strong>Link(s):</strong><a href="http://www.kepuli.com/force_leashed" target="_blank"> http://www.kepuli.com/force_leashed</a><div style="float: right; margin: 0px 0px 10px 10px;"><script type="text/javascript"><!--
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src="http://pagead2.googlesyndication.com/pagead/show_ads.js">
</script></div><strong>Description: </strong><br />
<em>Force: Leashed</em> is a FREE first person gravity puzzler. To advance, you need to guide rockets to their targets using spherical gravitational fields. No, it has nothing to do with <em>Star Wars</em> but it does remind me a bit of <em>Portal</em>. It was entered into the Assembly 2012 GameDev competition and won 2nd place.</p>
<p><em>Force: Leashed</em> is a physics playground, where rockets fire endlessly from a point on the map. They must be redirected with crystals that grab and slingshot them, ideally toward the big target, which when activated, unlocks the next stage.</p>
<p>Things are simple enough until red and blue walls appear. When a projectile hits either, it changes to that color. Rockets will only respond to crystals of the same color, but are also susceptible to matching energy fields, which throw the rockets off course.<div style="float: right; margin: 0px 0px 10px 10px;"><script type="text/javascript"><!--
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<script type="text/javascript"
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</script></div>Each solution is a barely controlled botch job, with rockets flying wildly about, switching color frequently as you do you best to organize a path. But as messy and accidental as the solutions can be, the projectiles are always an enjoyable unpredictable force to leash. </p>
<p><strong>Publisher: </strong>Kepuli Games</p>
<p><strong>Developer: </strong>Kepuli Games</p>
<p><strong>Release Date: </strong>Summer 2012</p>
<p><strong>Players: </strong>Single Player</p>
<p><strong>ERSB: </strong>N/A</p>
<p><strong>Sample Gameplay Video(s):</strong></p>
<p><iframe width="620" height="349" src="http://www.youtube.com/embed/qvB_eAlDdlQ?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<item>
		<title>Telepaint!</title>
		<link>http://www.cheapskategamer.com/pc_action_games/telepaint/</link>
		<comments>http://www.cheapskategamer.com/pc_action_games/telepaint/#comments</comments>
		<pubDate>Mon, 29 Apr 2013 11:00:26 +0000</pubDate>
		<dc:creator>Wade</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Casual]]></category>
		<category><![CDATA[Kids]]></category>
		<category><![CDATA[Platform]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Cheapskate game]]></category>
		<category><![CDATA[cheapskate gamer]]></category>
		<category><![CDATA[free indie game]]></category>
		<category><![CDATA[Free PC game]]></category>
		<category><![CDATA[free platform game]]></category>
		<category><![CDATA[free puzzle game]]></category>
		<category><![CDATA[free timing game]]></category>
		<category><![CDATA[freeware]]></category>
		<category><![CDATA[Telepaint!]]></category>

		<guid isPermaLink="false">http://www.cheapskategamer.com/?p=1981</guid>
		<description><![CDATA[<em>Telepaint!</em> is a FREE puzzle/platform game about pressing number keys at the right time, and in the right order.]]></description>
				<content:encoded><![CDATA[<p><div style="float: right; margin: 0px 0px 10px 10px;"><script type="text/javascript"><!--
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</script></div><img src="http://www.persudiodesign.com/cheapskategamer/coverart/telepaint_cover.jpg" alt="" /></p>
<p><strong>Genre(s): </strong>Action/Platform,<br />
Casual/Puzzle<br />
Kids/Puzzle</p>
<p><strong>3rd Party Rating: </strong>None found.</p>
<p><strong>Price: </strong>Free</p>
<p><strong>Link(s):</strong><a href="http://iamclaw.com/?page_id=48" target="_blank"> http://iamclaw.com/?page_id=48</a></p>
<p><strong>Description: </strong><br />
<em>Telepaint!</em> is a FREE game about pressing number keys at the right time, and in the right order. It&#8217;s a 2D puzzle game in which you have no control over your little paint-can protagonist. Instead, you manipulate the means to transport him across the map. It&#8217;s a test of both your wits and your keyboard aptitude.</p>
<p><div style="float: right; margin: 0px 0px 10px 10px;"><script type="text/javascript"><!--
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<script type="text/javascript"
src="http://pagead2.googlesyndication.com/pagead/show_ads.js">
</script></div>Developed by Mark Foster (aka Clawhammer Games), Telepaint is a freeware fusion of Portal and Super Meat Boy. Sort of. It&#8217;s a diminutive but devious puzzle game in which the blocky protagonist never stops running and the only control you&#8217;re afforded is the ability to activate portals using the numbers 1 through 6 on your keyboard. Your goal in each level is to reach your friend by traveling through the right portals at the right times, avoiding traps, and acquiring any necessary keys. It&#8217;s not nearly as simple as it sounds.</p>
<p><strong>Publisher: </strong>ClawhammerGames</p>
<p><strong>Developer: </strong>Justin Calvert</p>
<p><strong>Release Date: </strong>August 24, 2012</p>
<p><strong>Players: </strong>Single Player</p>
<p><strong>ERSB: </strong>N/A</p>
<p><strong>Sample Gameplay Video(s):</strong></p>
<p><iframe width="620" height="349" src="http://www.youtube.com/embed/oBg5C4AUB1o?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<item>
		<title>Warsow</title>
		<link>http://www.cheapskategamer.com/pc_action_games/warsow/</link>
		<comments>http://www.cheapskategamer.com/pc_action_games/warsow/#comments</comments>
		<pubDate>Mon, 22 Apr 2013 11:00:36 +0000</pubDate>
		<dc:creator>Wade</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[First-Person Shooter]]></category>
		<category><![CDATA[Cheapskate game]]></category>
		<category><![CDATA[cheapskate gamer]]></category>
		<category><![CDATA[free Action game]]></category>
		<category><![CDATA[free first-person shooter]]></category>
		<category><![CDATA[free FPS]]></category>
		<category><![CDATA[Free PC game]]></category>
		<category><![CDATA[free Quake Arena game]]></category>
		<category><![CDATA[freeware]]></category>
		<category><![CDATA[rocket-jump game]]></category>
		<category><![CDATA[Warsow]]></category>

		<guid isPermaLink="false">http://www.cheapskategamer.com/?p=1975</guid>
		<description><![CDATA[<em>Warsow</em> is a FREE Quake 3 Arena-style first-person-shooter with an emphasis on speed and movement.]]></description>
				<content:encoded><![CDATA[<p><div style="float: right; margin: 0px 0px 10px 10px;"><script type="text/javascript"><!--
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</script></div><img src="http://www.persudiodesign.com/cheapskategamer/coverart/warsow_cover.png" alt="" /></p>
<p><strong>Genre(s): </strong>Action/FPS,<br />
MMO/team-based tactical combat</p>
<p><strong>IGN Community Rating: </strong><a href="http://www.ign.com/games/warsow/linux-851780" target="_blank">9.2 (out of 10)</a></p>
<p><strong>Price: </strong>Free</p>
<p><strong>Link(s):</strong><a href="http://www.warsow.net/" target="_blank"> http://www.warsow.net/</a></p>
<p>OR</p>
<p><a href="http://www.gog.com" target="_blank">www.gog.com</a><br />
<div style="float: right; margin: 0px 0px 10px 10px;"><script type="text/javascript"><!--
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</script>
<script type="text/javascript"
src="http://pagead2.googlesyndication.com/pagead/show_ads.js">
</script></div><strong>Description: </strong><br />
<em>Warsow</em> is a FREE (PC, Mac, Linux) Quake 3 Arena-style first-person-shooter with an emphasis on speed and movement. Players can dash, dodge and wall-jump, and perform the era-standard rocket and strafe-jumps in this fast-action shooter. </p>
<p>Seven years after the first alpha build of <em>Warsow</em> was released, the cel-shaded cyberpunk twitch FPS reached the version 1.0 milestone (Currently at version 1.2 as of this writing). The first stable version streamlined the game by removing the previous strong/weak ammo system, and instead delivered responsive and smooth competition combat. Despite a tricky skillset to master, and a terrifyingly competent community to battle against, the barrier to entry is low. Just get on a server and start fragging.<div style="float: right; margin: 0px 0px 10px 10px;"><script type="text/javascript"><!--
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</script>
<script type="text/javascript"
src="http://pagead2.googlesyndication.com/pagead/show_ads.js">
</script></div>The very competitive gameplay of <em>Warsow</em> focuses heavily on movement and trickjumps. Many of the tricks in <em>Warsow</em> originate from the Quake series, including circle-jumping, bunny hopping, strafe-jumping, double-jumping, ramp-sliding, and rocket-jumping, but <em>Warsow</em> also gives players the ability to dash, dodge or wall jump, tricks that were originally possible in the Unreal series. It uses a separate button for most of the special movements, making it easier to use them while doing other things at the same time. The various movement tricks combine to add an extra dimension to the gameplay; as the player&#8217;s proficiency at moving increases, they are able to collect health, armor and weapons more quickly, and to overpower less capable enemies. The variety and flexibility of the physics has spawned an entire community dedicated to competing on the various race maps that the game offers.</p>
<p><strong>Publisher: </strong>Chasseur De Bots</p>
<p><strong>Developer: </strong>Warsow team</p>
<p><strong>Release Date: </strong>October 14, 2012</p>
<p><strong>Players: </strong>Single Player, Multiplayer</p>
<p><strong>ERSB: </strong>N/A</p>
<p><strong>Sample Gameplay Video(s):</strong></p>
<p><iframe width="620" height="349" src="http://www.youtube.com/embed/kUPlwxQ0cC4?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="620" height="465" src="http://www.youtube.com/embed/gsKrGGkvWus?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<item>
		<title>Puzzles</title>
		<link>http://www.cheapskategamer.com/pc_casual_games/puzzles/</link>
		<comments>http://www.cheapskategamer.com/pc_casual_games/puzzles/#comments</comments>
		<pubDate>Mon, 15 Apr 2013 11:00:15 +0000</pubDate>
		<dc:creator>Wade</dc:creator>
				<category><![CDATA[Casual]]></category>
		<category><![CDATA[Kids]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[Cheapskate game]]></category>
		<category><![CDATA[cheapskate gamer]]></category>
		<category><![CDATA[free indie game]]></category>
		<category><![CDATA[Free PC game]]></category>
		<category><![CDATA[free puzzle game]]></category>
		<category><![CDATA[Puzzles]]></category>
		<category><![CDATA[Puzzles game]]></category>
		<category><![CDATA[Stephen Lavelle]]></category>

		<guid isPermaLink="false">http://www.cheapskategamer.com/?p=1951</guid>
		<description><![CDATA[<em>Puzzles</em> is a FREE indie game about steering a small square to its hollow counterpart without tripping lasers.]]></description>
				<content:encoded><![CDATA[<p><div style="float: right; margin: 0px 0px 10px 10px;"><script type="text/javascript"><!--
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</script></div><img src="http://www.persudiodesign.com/cheapskategamer/coverart/puzzles_cover.gif" alt="" /></p>
<p><strong>Genre(s): </strong>Action/FPS,<br />
Casual/Puzzle</p>
<p><strong>3rd Party Rating: </strong>None found.</p>
<p><strong>Price: </strong>Free</p>
<p><strong>Link(s):</strong><a href="http://www.increpare.com/2012/06/puzzles/" target="_blank"> http://www.increpare.com/2012/06/puzzles/</a><div style="float: right; margin: 0px 0px 10px 10px;"><script type="text/javascript"><!--
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<script type="text/javascript"
src="http://pagead2.googlesyndication.com/pagead/show_ads.js">
</script></div><strong>Description: </strong><br />
<em>Puzzles</em> is a FREE indie game about steering a small square to its hollow counterpart. Players win by reaching the goal without tripping any lasers. To say more would give away the puzzle (and be presumptuous). Sounds simple, but you&#8217;ll spend a lot of time dealing with the unexpected elements that get in the way.</p>
<p><strong>Publisher: </strong>increpare games</p>
<p><strong>Developer: </strong>Stephen Lavelle</p>
<p><strong>Release Date: </strong>June 22, 2012</p>
<p><strong>Players: </strong>Single Player</p>
<p><strong>ERSB: </strong>N/A</p>
<p><strong>Sample Gameplay Video(s):</strong></p>
<p><iframe width="620" height="465" src="http://www.youtube.com/embed/fzqjST5G0tA?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<item>
		<title>Sphere</title>
		<link>http://www.cheapskategamer.com/pc_action_games/sphere/</link>
		<comments>http://www.cheapskategamer.com/pc_action_games/sphere/#comments</comments>
		<pubDate>Mon, 08 Apr 2013 11:00:03 +0000</pubDate>
		<dc:creator>Wade</dc:creator>
				<category><![CDATA[Action]]></category>
		<category><![CDATA[Casual]]></category>
		<category><![CDATA[Kids]]></category>
		<category><![CDATA[Platform]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[3d puzzle game]]></category>
		<category><![CDATA[Cheapskate game]]></category>
		<category><![CDATA[Cheapskategamer]]></category>
		<category><![CDATA[free combat simulation]]></category>
		<category><![CDATA[free first-person game]]></category>
		<category><![CDATA[free first-person shooter]]></category>
		<category><![CDATA[free game]]></category>
		<category><![CDATA[free indie game]]></category>
		<category><![CDATA[free Mac game]]></category>
		<category><![CDATA[Free PC game]]></category>
		<category><![CDATA[free platform game]]></category>
		<category><![CDATA[free puzzle game]]></category>
		<category><![CDATA[Sphere]]></category>
		<category><![CDATA[Sphere Game]]></category>
		<category><![CDATA[Sphere PC game]]></category>
		<category><![CDATA[team sphere]]></category>

		<guid isPermaLink="false">http://www.cheapskategamer.com/?p=1930</guid>
		<description><![CDATA[<em>Sphere</em> is a FREE first-person puzzle platformer that doesn't have a jump button but rather a ball which you bounce through space.]]></description>
				<content:encoded><![CDATA[<p><div style="float: right; margin: 0px 0px 10px 10px;"><script type="text/javascript"><!--
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</script></div><img src="http://www.persudiodesign.com/cheapskategamer/coverart/sphere_cover.jpg" alt="" /></p>
<p><strong>Genre(s): </strong>Casual/Puzzle,<br />
Action/Platform,<br />
Kids/Puzzle</p>
<p><strong>3rd Party Rating: </strong>None found.</p>
<p><strong>Price: </strong>Free</p>
<p><strong>Link(s):</strong><a href="http://www.remiboutin.com/projectsphere/en/sphere.html" target="_blank"> http://www.remiboutin.com/projectsphere/en/sphere.html</a><br />
<div style="float: right; margin: 0px 0px 10px 10px;"><script type="text/javascript"><!--
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<script type="text/javascript"
src="http://pagead2.googlesyndication.com/pagead/show_ads.js">
</script></div><strong>Description: </strong><br />
<em>Sphere</em> is a FREE first-person platformer that doesn&#8217;t have a jump button. Instead you have a ball. After a couple of door-and-switch puzzles, your ball gets charged up with superpowers that let you follow its arc when you throw it. Throw it in front of you, for instance, and the path it traces creates a bunny hop you can use until the next time you release the ball.</p>
<p>Before long you&#8217;re bouncing it off surfaces, then using its path to redirect yourself in mid-air, around walls that were blocking you. <em>Sphere</em> thoroughly explores the potential of its central idea, and although aiming the ball can be fiddly, it&#8217;s worth persisting to see its tricks.<div style="float: right; margin: 0px 0px 10px 10px;"><script type="text/javascript"><!--
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</script></div><em>Sphere</em> is another in an increasing list of impressive student projects created at Unity. Here, a strong central idea is delivered through the medium of a first-person puzzle game with the most flimsy of narrative trappings. What’s clever here, as in so many of these playgrounds of spatial progression, is the mode of transport. Not portals, not cubes, but the titular sphere, a small, bouncing ball which chimes musically as it goes. Recall it with a click of the left mouse and the trail that it followed after being lobbed is marked on the screen; holding down the right button sends the player traveling along that same trail.</p>
<p><strong>Publisher: </strong>Team Sphere</p>
<p><strong>Developer: </strong>Team Sphere</p>
<p><strong>Release Date: </strong>June, 2012</p>
<p><strong>Players: </strong>Single Player</p>
<p><strong>ERSB: </strong>N/A</p>
<p><strong>Sample Gameplay Video(s):</strong></p>
<p><iframe width="620" height="465" src="http://www.youtube.com/embed/rj7_nTdXj4Y?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p><iframe width="620" height="349" src="http://www.youtube.com/embed/DpYjghWHieY?feature=oembed" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		</item>
	</channel>
</rss>
